Frozen Trail gives Raiders a base on the surface, and the first questions about it are awkward ones.
Does the ARC Raiders Outpost run on the raid clock? Can another Raider walk in and steal from it?
Embark has answered part of that. This article separates what the studio has confirmed from what is still unclear, and shows how the Outpost feeds the new weapon amplification system.
Table of Contents
- What Is the ARC Raiders Outpost?
- When Does the Outpost Release?
- Outpost vs Raider Den: Extension, Not Replacement
- What You Can Do at the Outpost
- Can You Walk Around the Outpost?
- Does the Outpost Run on the Raid Clock?
- Can Other Raiders Steal From Your Outpost?
- How the Research Workstation Feeds Weapon Amplification
- What Embark Has Not Answered Yet
- How to Prepare Before October 8
- Key Takeaways
- FAQ
What Is the ARC Raiders Outpost?
The Outpost is a new personal base that arrives with the Frozen Trail update.
Embark labels it a Raider Den extension, places it between the Rust Belt and the mountain range, and calls it “the first step to reclaiming parts of the surface.”
You customize it with modules and furniture. A Research Workstation inside it unlocks higher levels of weapon customization and modding, according to Embark’s Frozen Trail First Look.

Celeste offers the Outpost to Raiders who answer her call to explore Pendola Pass.
Embark also says it wants to develop the feature much further, so the launch version is a starting point, not the finished idea.
Is This the Same as the Outposts on the Maps?
No. If you searched for an outpost location, you want a different guide.
Dam Battlegrounds already has map locations with that name, such as the South Swamp Outpost, and they appear in quest objectives. Those sit inside a raid.
Nothing in Embark’s reveal places the Frozen Trail Outpost on a raid map.
When Does the Outpost Release?
The Outpost launches with Frozen Trail on Thursday, October 8, 2026. Embark’s First Look gives the date but no launch time.
PC Gamer notes that Frozen Trail ships as a free update.
It is also the first major update under Embark’s twice-a-year schedule. Our Frozen Trail update breakdown covers that change and the rest of the October content.
Outpost vs Raider Den: Extension, Not Replacement
Embark’s own wording makes the Outpost an add-on to the Raider Den, not a swap.
The First Look files it under a Raider Den extension heading, and the studio describes it as a home away from home for Raiders who explore Pendola Pass.
Several guides state flatly that the Outpost replaces the Raider Den. We could not find that claim in Embark’s posts.
Guided reports that the official announcement does not make clear whether the Den goes away entirely, which matches what we found.
What happens to the Den’s current features is still an open question until launch.
What You Can Do at the Outpost
At launch the Outpost covers four things: building out modules, furnishing interiors, crafting at stations, and research.
You can’t walk through it, so all of this happens from menus and placement tools rather than from inside the space.
- Modules: Embark says you build the Outpost out with different modules. A full module list has not been published.
- Furniture: you furnish the interiors. The ARC Raiders Wiki says furniture comes from design blueprints found in raids, and that trinkets you find can be placed in the Outpost as decoration.
- Workbenches and crafting stations: PC Gamer describes personal spaces you expand with decor, furniture, trinkets and upgrade benches.
- Research Workstation: the one functional piece Embark has detailed. It gates weapon amplification, covered below.

How Do You Unlock and Expand It?
The wiki says you unlock the Outpost by completing a Project, though the steps are not known yet.
Once it is unlocked, you spend materials to build rooms and floors, then place furniture and trinkets inside.
Recaps of Embark’s September 25 developer Q&A stream describe the same flow: a quest, an item hand-in and a challenge, then crafting materials to open more rooms.
Because furniture blueprints are found in raids, decorating gives side objectives and quiet looting runs a purpose beyond gear. Our crafting guide covers how stations work today.
The Frozen Trail Collector Set includes a Retro Sofa recipe for the Outpost, so paying for the bundle gets you at least one furniture piece without a raid.
Can You Walk Around the Outpost?
No, not at launch.
Executive producer Aleksander Grøndal told press that walking around the Outpost is something Embark is thinking about as the feature evolves. PC Gamer reported that answer from the press Q&A.
The first version is a base you build and use, not one you explore on foot.
Guided adds that an invite feature for friends has not been confirmed, and that Embark is not currently planning a public hub where random players gather.
The wiki also lists the Outpost as not walkable for Frozen Trail.
Does the Outpost Run on the Raid Clock?
There is no sign that it does.
Raids run on a 30-minute timer, as our extraction guide explains. The Outpost is a space you can’t walk around, so there is no map or objective inside it for a raid clock to run on.
Embark has not said in plain terms that the Outpost sits outside the raid timer. That is our reading of what is confirmed.
Several guides call it a hub you use between raids, which fits the evidence but is not an Embark quote.
The phrase about reclaiming the surface describes where the Outpost sits in the story, not a new kind of raid.
Can Other Raiders Steal From Your Outpost?
Nothing published says they can.
The Outpost is a personal space you can’t walk around, and Guided reports no invite feature and no public hub, so there is no confirmed route for another Raider to reach it.
That is our reading, not an Embark rule, and it is worth rechecking on launch day.
Guided also reports that the Outpost is tied to your account and, under the current plan, is meant to survive future Expeditions, with a voluntary reset under consideration.
Those rules are not final. Our Expedition 5 guide covers how Expeditions work today.
What can be stolen is what you carry. Embark’s First Look says Raiders who beat you can take your personalized weapon, so a weapon stencil does not protect a gun from being looted.
Coverage of the developer Q&A says a looted amplified weapon comes with sharply reduced durability. For how durability works in general, see our weapon durability explained guide.
The risk sits in your loadout, not in your base.
How the Research Workstation Feeds Weapon Amplification
The Research Workstation is the Outpost module that gates weapon amplification.
Embark says you need the fully upgraded Workstation to reach a fifth quality level for a range of guns, and the feature rolls out to 15 weapons at launch.
Embark’s posts call it the Research Workstation. GamesRadar and some creators say research bench, and some regional coverage says Research Station. Those names describe the same module.

The Chain From Outpost to Upgraded Gun
Your base and your raids feed each other. The Outpost unlocks the option, and raids supply the parts.
- Unlock the Outpost through its Project.
- Build and fully upgrade the Research Workstation. Costs have not been published.
- Research the weapon upgrade at the Workstation. GamesRadar reports that certain items in the world are worth research points, though Embark has not detailed the grind.
- Find the rare materials in raids and apply them. Coverage of the Q&A says the Amplification Modules come only from late-game content such as the Frigate and the fallen Emperor, in five marks matched to weapon rarity.
- Choose a branch of modules for that weapon.
What a Fifth Quality Level Does and Doesn’t Do
A developer in Embark’s reveal video describes an amplified weapon as a fifth quality level that “doesn’t give you stats inherently.”
Instead it opens a branching path where you pick modules that change how the gun behaves, according to GamesRadar.
Grøndal told GamesRadar that amplified weapons are not meant to be demonstrably stronger, and that Embark has been careful not to buff the weapons already dominating PvP.
The aim is more variety, including choices that make a gun better against other Raiders or better against ARC.
| Weapon | Amplification Embark showed | Note |
|---|---|---|
| Burletta | Fully automatic | Machine pistol conversion |
| Renegade | Scope | Adds a scope to the rifle |
| Rattler | Incendiary rounds and a 64-round magazine | Embark’s post does not mention reload time with the larger magazine. |
Embark’s First Look names these three.
Coverage of the Q&A adds a few more, including the Hairpin going semi-automatic and a stronger Anvil path replacing the Anvil Splitter, but the full list of 15 has not been published.
One creator walking through the reveal plans to start with the Anvil and Renegade. For picks while you wait, see our best weapons ranking.
What Embark Has Not Answered Yet
Some answers only arrive on launch day. These are the gaps in the confirmed material:
- Costs and requirements to unlock the Outpost and fully upgrade the Research Workstation.
- Research points: which items give them, and the exact materials amplification needs.
- The full module and furniture lists.
- The complete list of 15 amplifiable weapons.
- The Raider Den: whether its current functions move into the Outpost.
- Walking and friend visits: whether they arrive, and when.
- Expeditions: how Outpost progress behaves afterward.
How to Prepare Before October 8
Embark has not published Outpost costs, so no single item is worth over-farming. A few steps are safe now:
- Spend your Cred. It expires when Frozen Trail launches, and our Cred expiration details explain the deadline.
- Finish current Workshop upgrades. Our Workshop upgrade guide lists the requirements.
- Keep your Anvil Splitters. Coverage of the Q&A says they recycle into amplification parts.
- Learn the current mod system. Amplification is separate from it, and our weapon mod guide shows what you can do today.
- Check the PvE toggle test. It starts October 13, five days after the Outpost, and our PvE toggle guide covers the rules if you want calmer runs while you farm Outpost materials.
Key Takeaways
- The Outpost launches with Frozen Trail on Thursday, October 8, 2026.
- Embark calls it a Raider Den extension, not a replacement.
- You can’t walk around it at launch, and friend invites are not confirmed.
- Nothing published puts the Outpost on the raid clock or open to theft. That is our reading.
- A fully upgraded Research Workstation unlocks a fifth weapon quality level for 15 weapons.
- Amplification adds branching module choices, not raw stats.
- Costs, module lists and the full weapon list are still unpublished.
FAQ
What is the Outpost in ARC Raiders?
The Outpost is a personal base added by the Frozen Trail update. You customize it with modules and furniture, and its Research Workstation unlocks higher levels of weapon customization. Embark calls it a Raider Den extension and the first step toward reclaiming the surface.
When does the ARC Raiders Outpost come out?
The Outpost arrives with Frozen Trail on Thursday, October 8, 2026. Embark has confirmed the date but has not given a launch time in its First Look. The update is free.
Does the Outpost replace the Raider Den?
Embark describes it as a Raider Den extension, so the confirmed wording is an add-on. Several guides say it replaces the Den, but that claim does not appear in Embark’s posts. What happens to the Den’s current features is not yet clear.
Can you walk around the Outpost?
No, not at launch. Executive producer Aleksander Grøndal said Embark is thinking about walking as the feature evolves. The first version has no free movement.
Can other players steal from your Outpost?
No published source says they can. The Outpost is not walkable, and neither friend invites nor a public hub are confirmed. Treat this as unconfirmed until launch, and note that weapons you carry into raids can still be looted.
Does the Outpost use the raid timer?
There is no sign that it does. Raids run on a 30-minute timer, and the Outpost is a space you can’t walk around. Embark has not stated the point directly, so this is a reading of the confirmed details.
What is the Research Workstation?
The Research Workstation is the Outpost module for research and weapon customization. Embark says a fully upgraded Workstation unlocks the fifth quality level for amplified weapons. Some coverage calls it the research bench or Research Station.
How do you unlock weapon amplification?
You need the Outpost and a fully upgraded Research Workstation. Then you research a supported weapon, find the rare materials in raids and apply a module branch. Embark has not published the costs.
How many weapons can be amplified?
Embark says amplification rolls out to 15 weapons, with more planned later. Its First Look names the Burletta, Renegade and Rattler. The full list has not been published.
Do amplified weapons have better stats?
Not inherently. A developer in the reveal video says the fifth quality level does not grant stats on its own. It opens a branching path of modules that change how the weapon behaves.
Can you invite friends to your Outpost?
Not yet. Guided reports that an invite feature has not been confirmed and that Embark is not planning a public hub for random players. Embark says it wants to develop the Outpost much further.